Rapier Combat

Battlefield Setup & Tear Down: Requesting volunteers via ivolunteer prior to the event. Rapier Field setup to take place on the morning of Wednesday, October 6th. Field tear down will take place after fighting concludes on Sunday, October 10th.

Marshaling: Requesting volunteers via ivolunteer prior to the event, and accepting marshals for tournaments and melee scenarios day-of. If necessary, requesting each fighting unit to provide a marshal if necessary.

  • Master Rhydderch Derwen , Caid Kingdom Rapier Marshal, will lead a marshalling class at the conclusion of scenarios on Friday, October 8th

Water Bearing: Accepting volunteers to help with water bearing for fighters each day. The rapier stewards will bring a few flats of water, and each fighting unit is encouraged to bring a flat of water, too. Please be mindful of managing additional trash from pre-packaged items and bottled water as well.

Armor & Weapon Inspection: Marshalls will be available the afternoon of Thursday, October 7th, and morning and evening of Friday the 8th, and the mornings of Saturday the 9th, and Sunday the 10th before tournaments and scenarios begin.

All weapons, armor, and spears to be inspected before the start of tournaments and scenarios, and to conform to Caid rules. Any fighter found with substandard armor and/or weapons will be asked to correct any issues before re-inspection and participation in tournaments and scenarios.

Pick Up Fighting: Space around the field is available for pickup fighting. Once scenarios and tournaments are completed each day, the field is available for any additional fighting as well.


Thursday, October 7th:

  • 2:00PM – Join me on the Rapier Field Thursday afternoon for an Armor-as-Worn Cut and Thrust tournament in honor of the Honorable Lady Meala Caimbeul. I, Master Malise MacKendry, invite you to don your period armor, and cover up to 50% of your body. Plate is considered proof; chain or heavy leather protects against cuts. Members of the Populace are encouraged to attend and watch the fights in honor of our friend! All Fighters entering the lists must be Cut and Thrust authorized, and armored to their Kingdom’s Cut and Thrust standards. Combatants are not required to wear any additional armor, but are welcome and encouraged to! Tournament will take place on the Melee field.

Friday, October 8th:

  • 10:00AM – Bridesmaid Tournament Never won a tournament? Always finding yourself as the runner up? Then this tournament is for you! Come out, cross swords, and warm up your war. Tournament will take place on the Melee field.
  • 6:00PM – The 12th Annual Torchlight Tournament and Bauble Battle. The Ridotti Den of Iniquity, in the Sable Hart encampment, brings you yet another rollicksome night to remember. We’re trading formal salutes for a faster pace and cooler temperature. The house will be taking bets and the Ridotti will be awarding prizes. Tournament will take place at the camp of The Sable Hart. Please note:

Fighters who have not won a Kingdom, Principality, or Baronial Championship (or equivalent), or have not won a previous Bridesmaid Tourney may enter.

• The house only takes house baubles. • Drop-in matches will be available throughout the evening, but latecomers risk missing the best prize of the night.

• This tournament is hosted by a private encampment and proof of full vaccination will be required.

Saturday, October 9th:

  • 3:00PM C&T Tournament.

Open to all C&T fighters. Tournament will be C&T Broadsword default (blades with a width of 1-1/8” or more at the shoulder of the blade). Fighters may fight with rapiers upon agreement between combatants and appropriate authorizations. Some loaner equipment/swords will be available.

This will be a 1.5 hour rolling tournament, fight as much or as little as you’d like. At the end of the time, each fighter will tell the MIC who the most inspirational fighter was. The top 2 go to finals in a best of 3 match up. Tournament will take place on the Melee field.

Sunday, October 10th:

  • 9:30AM – Valkyrie Rose

Fighters in this tournament are sponsored by a Lady/Lord of the Rose. If you don’t have a sponsor and would like to fight, please check in with the tournament steward to see if any spots are available. This tournament displays the heraldry, pageantry, and chivalry of our society. Sponsored fighters will participate in a procession and speed tourney, fighting for the honor of the Lady/Lord of the Rose they are sponsored by. Prizes are given for the winner of the tournament and most chivalrous fighter. Tournament will take place on the Melee field.


Join us for our (loose) interpretation of the Italian War of 1551 enacted over two days of melee scenarios at 10AAM, Friday and Saturday. Sides to be split evenly between Caid vs the West and its allies. Fighting units may be asked to join the opposite side to alleviate any disparity between sides. Each scenario runs twice, with sides switching as necessary.

Friday, October 8th:

  • Warlord Warm-up: No teams. On death, side with the person who killed you. Scenario ends when only one side exists, or a stalemate between remaining sides.
  • Reinforcement Battles: Scenario ends when only one side remains, or time limit is reached.
  • 15 minute break
  • Banner Person: Up to 3 spears per side. When a spearperson dies, a hold is called, and the spawn point closest to the center of the field closes. Scenario ends when all spear people for a side have died, or 12 minutes have elapsed.
  • 15 minute break
  • Smuggler Football: Stash of Old Smuggler bottles at center of field. Retrieving a bottle and returning it to your team’s rez point counts as a point. Scenario ends when 12 points are reached, or score is tallied after 12 minutes.
  • 15 minute break
  • Gentle Melee: Single Sword only. First blood counts as a kill. Dead meet at rez point and rez once 5 people on your team group up. Scenario ends when 12 minutes have elapsed. The winning side is the side with the least amount of rezzes.

Saturday, October 9th:

  • Warlord Warm-up
  • Ship Battle: Scenario ends when the attacking side has reached the opposite side of the field, or 10 minutes have elapsed.
  • 15 minute break
  • Alamo: Defending side starts in the center of town, and receives 3 RBGs. People designated with a red sash and marshalls can collect ammo to replenish defender supply of ammo. Scenario ends when the defending side is dead, or 10 minutes have elapsed.
  • 15 minute break
  • Collect the Loot: Each side fights over returning a cache of items from the town center to their respective rez points. Scenario ends once all loot has been captured, and then the tally begins for scoring items collected.
  • 15 minute break
  • Escort Treasure: Attackers start at town center and have to make their way to the opposite end of the field while carrying a chest of treasure. Scenario ends when the attacking side reaches the end of field, or neither side remains.