{"id":1463,"date":"2025-03-19T20:31:16","date_gmt":"2025-03-19T20:31:16","guid":{"rendered":"https:\/\/places.sca-caid.org\/potrero\/?page_id=1463"},"modified":"2026-04-02T00:34:57","modified_gmt":"2026-04-02T00:34:57","slug":"rapier-combat","status":"publish","type":"page","link":"https:\/\/places.sca-caid.org\/potrero\/rapier-combat\/","title":{"rendered":"Rapier Combat"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.24.2&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; background_enable_image=&#8221;off&#8221; background_blend=&#8221;overlay&#8221; custom_margin=&#8221;2px||2px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221; border_radii=&#8221;on|15px|15px|15px|15px&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.24.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_heading title=&#8221;Potrero War 2026&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; title_font=&#8221;Merriweather|800|||||||&#8221; title_text_align=&#8221;center&#8221; title_text_color=&#8221;#28643c&#8221; custom_margin=&#8221;2px||2px||false|false&#8221; custom_padding=&#8221;0px|0px|0px|0px|false|false&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/docs.google.com\/document\/d\/1JY1-QbQyvGtA58B63wXXedZyYosZ6gOqO5dD7FBnkkQ\/edit?usp=sharing\" target=\"_blank\" rel=\"noopener\">Click here<\/a> to view a Google Docs reader- and printer-friendly version of the scenarios!<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p>Reminders from your Potrero Rapier Steward:<\/p>\n<ol>\n<li>Rules are standard CAID Rapier and C&amp;T Rules.<\/li>\n<li>Don\u2019t argue with my Marshals. If they say you\u2019re dead, say \u201cThank You\u201d and go to the res or leave the field.<\/li>\n<li>I ask that Marshals sign up for at least one scenario they wish to marshal. Marshals want to play too, don\u2019t make them stand out all day.<\/li>\n<li>Marshals in Training are encouraged to participate!<\/li>\n<li>Volunteer to help. We can\u2019t do this without volunteers.<\/li>\n<li>Sign up and Armor Inspections will start each day at 0900, Scenarios at 1000. Please allot yourself time to be at inspections.<\/li>\n<li>Bring your Fighter Card EVERY DAY. The lists and marshals will be checking them.<\/li>\n<li>If there is an issue, please take it off the field, notify a Marshal, and allow for mediation.<\/li>\n<li>WATER, WATER, WATER!!<\/li>\n<li>I will be monitoring Spear Calibration. If we are getting too hot with spears, I will not hesitate to pull them from the field for the rest of the War.<\/li>\n<\/ol>\n<p>Yours in service,<\/p>\n<p>THL Timothy McBride of Aran<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1 dir=\"ltr\"><strong>Thursday, 21 May 2026<\/strong><\/h1>\n<h2 dir=\"ltr\"><span>RAPIERMANIA V<\/span><\/h2>\n<p dir=\"ltr\"><span>Come one, come all, to the 5th annual RAPIERMANIA Earlybird Tournament! Returning to the Open Ramada with stage lighting, come watch our rapier fighters don their wrestling personas. Cheer for your favorite faces and heckle your favorite heels &#8211; audience participation is encouraged and ALL of potrero is invited to attend! Fighting is to begin at 8:00pm to see who will go home with the championship belt.<\/span><\/p>\n<p dir=\"ltr\"><span>For rapier fighters, please bring your authorization and all standard rapier gear and armor. Though this is a less-than-serious tournament, all safety standards are still in place. Lysts will open at 7:00pm and armor inspection will begin by 7:30pm! Please arrive on time to give our spectators a fantastic show.<\/span><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1><strong>Tournaments<\/strong><\/h1>\n<h2 dir=\"ltr\"><span>Friday \u2013 Armor as Worn Pick-Up Fights<\/span><\/h2>\n<p dir=\"ltr\"><span>After melees conclude on Friday, fighters are invited to participate in pick-up bouts where armor may be worn for rapier or cut &amp; thrust. A variety of armor pieces will be available for fighters to try on so participants can experience how armor affects movement, defense, and tactics. This is intended as a relaxed environment for learning, discussion, and exploration.<\/span><\/p>\n<h2 dir=\"ltr\"><span>Saturday &#8211; Historical Techniques Pas d \u2018Armes for Cut &amp; Thrust and Harness<\/span><\/h2>\n<p dir=\"ltr\"><span>On Saturday, following the melee, a Pas d \u2018Armes (Presentational Tournament) will be held on the tournament field near merchants. Authorized fighters may enter the list in Unarmored Cut &amp; Thrust, Partial Armored (as worn) Cut &amp; Thrust, or Full Harness.\u00a0\u00a0<\/span><\/p>\n<p dir=\"ltr\"><span>The fields will be divided into venans (visitors\/challengers) and tenans (tenants\/challenged). With each side offering challenges of weapons forms and passes to the other. Many tenans will be pre-selected and those who wish to be a tenan are asked to bring a small gift or token to bestow on the venan of their choice based on their own personal criteria for the day. If you wish to be a tenan and cannot provide a gift or token, the Tournament Sponsors will have some extras.\u00a0<\/span><\/p>\n<p dir=\"ltr\"><span>The Pas will run for a set number of rounds, or the Sponsors determine the tourney must end. At the end, each field of venans will determine who they feel represented themselves, the art, and the honor of combat from amongst themselves and said fighters will be recognized as &#8220;First among Equals&#8221; for this year\u2019s Pas d&#8217;Armes.\u00a0<\/span><\/p>\n<p dir=\"ltr\"><span>Unarmored Cut &amp; Thrust will follow standard C&amp;T rules and authorizations, both rapiers and broadsword types are welcome.<\/span><\/p>\n<p dir=\"ltr\"><span>Partial Armored (as worn) Cut &amp; Thrust will allow (in addition to cut and thrust minimums), with up to 50% armor coverage adhering to the following guidelines: Head &#8211; 10%, Torso 40%, Arms 20%, Legs 30%. Plate is proof, hardened leather and period chain are proof against cuts. Armor must be worn and be of actual historical materials to count.<\/span><\/p>\n<p dir=\"ltr\"><span>Full Harness will operate under the rules and standards of the Kingdom Harnessfechten Experimental Program.\u00a0<\/span><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1 dir=\"ltr\"><strong>Melees<\/strong><\/h1>\n<h2 dir=\"ltr\"><span>FRIDAY, 22 May 2026<\/span><\/h2>\n<p dir=\"ltr\"><strong>ACT ONE \u2013 A Wrestling Match!<\/strong><\/p>\n<p dir=\"ltr\"><span>To warm-up, as a carryover from Thursday Night\u2019s RapierMania! we will be fighting in a Battle Royale-style Melee.\u00a0<\/span><\/p>\n<ul>\n<li>All fighters have 3 lives, including their starting life (out on 3rd death) Upon any death, retreat to res point to resurrect.<\/li>\n<li>Fighters fight individually but may make momentary alliances as they please!<\/li>\n<li>Hitting the boundary while alive counts as one (1) death.<\/li>\n<li>As players begin losing their last lives and being knocked out, the Marshals will increasingly shrink the fighting area \u2014 from that point on, passing a Marshal\u2019s stave will count as an out-of-bounds death. If a Marshal says you have died\u2026you have died.\n<ul>\n<li>DFB is allowed.<\/li>\n<li>Last fighter with a life wins!<\/li>\n<li>No Toys!<\/li>\n<li>Single Sword only!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>ACT TWO \u2013 The Pieces Move on the Board.\u00a0<\/strong><\/p>\n<p dir=\"ltr\"><span>Once we are all back in melee mode, we will be fighting a Three-Team VIP Field Battle.<\/span><\/p>\n<ol><\/ol>\n<ul>\n<li>Three Teams: Red Army, Blue Nobles, and Oops, All MoDs.<\/li>\n<li>All combatants save for the VIPs in this scenario are limited to single sword or defensive parry, soft or rigid; combatants may not use a dagger or case.<\/li>\n<li>VIP: RED ARMY. The Commander can use any weapon form and does not act out nonlethal blows to the arms or hands (invincible arms).<\/li>\n<li>VIP: BLUE NOBLES. The Commander can use any weapons form and does not act out nonlethal or lethal blows below the hips (invincible legs).<\/li>\n<li>VIPs: Oops, All MoDs choose two commanders. These two can use any weapons form but must both be killed for Oops, All MoDs to lose.<\/li>\n<li>Each team\u2019s win condition is to kill or \u201ccapture\u201d a specific VIP from another team. Team Commanders will draw rocks to determine goals for each scenario. If they draw their own color, they will redraw until they have an objective.<\/li>\n<li>When a win condition has been met, a HOLD will be called, and teams will reset. Marshals will keep tabs on winning points.<\/li>\n<li>The winning team will complete their win condition more than either of the other two teams.<\/li>\n<li>Should two or three teams tie, a death match between those teams will determine the overall winner.\n<ul>\n<li>Depending on the number of fighters on the field, The MoD team MAY get an opportunity to even the playing field by selecting extra fighters from the other teams to join their team.<\/li>\n<li>NO DFB<\/li>\n<li>Toys will alternate on\/off for each scenario\n<ul>\n<li>Spear and RBG limit to 10% of your team size (10 fighters = 1 spear, 1 RBG with 5 shots)<\/li>\n<\/ul>\n<\/li>\n<li>NO Resurrection<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p dir=\"ltr\"><span>INTERMISSION \u2013 Lunch Break (12:00 \u2013 12:30)\u00a0<\/span><\/p>\n<p dir=\"ltr\"><strong>ACT THREE \u2013 Into Avondale Forest.\u00a0<\/strong><\/p>\n<p dir=\"ltr\"><span>After lunch and a break, we will take the hottest part of the day in the Forest with a Capture the Flag Melee!<\/span><\/p>\n<ul>\n<li>Two Teams \u2014 St Patrick\u2019s cohort and The Snakes; 15-minute res battle<\/li>\n<li>There are 5 \u201cflags\u201d in the forest \u2014 Blue is\u00a0 for St Patrick\u2019s teachings; the other is bright red for the Snakes.<\/li>\n<li>At set intervals (5, 10, 15 minutes) Marshals stationed near each \u201cflag\u201d will mark whether they are in \u201cSt Patrick\u201d position (blue cup) (point to St Patrick\u2019s cohort) or in the \u201cred\u201d position (red cup) (point to The Snakes).<\/li>\n<li>Upon death, combatants return to their designated res point for their team to resurrect. Infinite resurrections.<\/li>\n<li>After 15 minutes, a general HOLD will be called and points tallied. Scenario will be run twice, once without toys, once with.<\/li>\n<li>Winning team will have the most points at the end of the scenario.\n<ul>\n<li>DFB is on.<\/li>\n<li>Toys will alternate on\/off for each scenario\n<ul>\n<li>Spear and RBG limit to 10% of your team size (10 fighters = 1 spear, 1 RBG with 5 shots)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>ACT FOUR \u2013 Reconciliation\u00a0<\/strong><\/p>\n<p dir=\"ltr\"><span>We will all have tired ourselves running about the field and will return for some cool-down melee training.<\/span><\/p>\n<p dir=\"ltr\"><span>Asymmetric Bear Pits (3)<\/span><\/p>\n<ul>\n<li>People initially enter the pits in groups of three. Two of the fighters are the \u201cFairy\u201d and the \u201cBanshee\u201d, the third fighter the \u201cLeprechaun\u201d. The Fairy and Banshee are working together to defeat Leprechaun.<\/li>\n<li>If either of them kills the Leprechaun, that fighter becomes the new Leprechaun and a new fighter enters as the missing animal. If the Leprechaun defeats both the Fairy and Banshee, two new fighters enter as the Fairy and Banshee, and the Leprechaun continues defending themselves.<\/li>\n<li>Bear pits will run for 30 minutes. Fighters may drop in and out of the bear pits as they see fit.<\/li>\n<li>Fighters may switch Bear pits.<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>ACT FIVE \u2013 All is revealed and healed!\u00a0<\/strong><\/p>\n<p dir=\"ltr\"><span>Pickups, Lessons, Free play and Armor as Worn Pick-Up Fights.<\/span><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2 dir=\"ltr\"><span>SATURDAY, 23 May 2026<\/span><\/h2>\n<p dir=\"ltr\"><strong>Warmup Melee<\/strong><\/p>\n<p dir=\"ltr\"><span>Nobles Melee, 5 min, Kill-em All, Single Sword only, No Res.\u00a0<\/span><\/p>\n<ul>\n<li>DFB is allowed.<\/li>\n<li>Last fighter alive wins!<\/li>\n<li>No Toys!<\/li>\n<li>Single Sword only!<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>ACT SIX \u2013 Fight in Verona, Romeo and Juliet<\/strong><\/p>\n<p dir=\"ltr\"><span>The Montagues and Capulets will battle it out to keep our star-crossed lovers apart. Romeo and Juliet have other ideas and will try to reach each other in the center of the town.\u00a0<\/span><\/p>\n<ul>\n<li>Objectives: Last team standing, Keep Romeo and Juliet apart, Romeo and Juliet meet in the center of town and hold hands.<\/li>\n<li>Scenario Rules: Each side must kill the other while keeping Romeo and Juliet apart. If Romeo and Juliet both put a hand on the pole in the center of town, then Romeo and Juliet win, and the other two sides both lose. Romeo and Juliet are the only ones who can res. They will have two res points outside of town that they can go to. Romeo and Juliet can suicide if they wish. I will need a couple to volunteer to be Romeo and Juliet; prefer fighters who have high endurance.\n<ul>\n<li>No DFB.<\/li>\n<li>Romeo and Juliet cannot be killed by their families.<\/li>\n<li>Non-Res battle, except for Romeo &amp; Juliet.<\/li>\n<li>Romeo and Juliet must fight SINGLE Sword<\/li>\n<li>Initially planned for two rounds of this scenario, but may be re-fought if requested and time permits<\/li>\n<li>Toys will alternate each time the scenario is run.\n<ul>\n<li>Spear and RBG limit to 10% of your team size (10 fighters = 1 spear, 1 RBG with 5 shots)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>ACT SEVEN \u2013 Drunk Captains.<\/strong><\/p>\n<ul>\n<li dir=\"ltr\"><span>Description: Town Battle.<\/span><\/li>\n<li>Layout: The entire rapier field.<\/li>\n<li>Objective: Recover your captain, so you can fight in the Sea Battle. The first side to get their captain to leave the town through your starting point wins.<\/li>\n<li>Scenario Rules: This is a non-res battle. I will need 6 \u2018volunteers\u2019 armed only with a dagger. They will each be given a closed bag, and will pick a \u2018pub\u2019 to go get drunk in. The two sides will enter the town, through their starting points. If you enter a pub, you ask the person inside if they are your captain; at that time the volunteer can open the bag &amp; pull out their baldric\/sash. There is one blue &amp; one red sash; there are four white sashes. If they have a white sash, you can recruit that drunk (shanghai) to fight for your side. The drunks, captains or not, cannot be killed. They will stagger about. They can take wounds &amp; lose the use of the limb. If they receive a killing shot, they will become docile and will walk\/move if lead by the arm. They can suicide if they want at any time, even without arms. They will walk to one of the pubs and\u00a0 \u2018wake up\u2019 with all wounds removed to stagger about again.\n<ul>\n<li>No DFB.<\/li>\n<li>Toys will alternate each time the scenario is run.\n<ul>\n<li>Spear and RBG limit to 10% of your team size (10 fighters = 1 spear, 1 RBG with 5 shots)<\/li>\n<\/ul>\n<\/li>\n<li>Initially planned for two rounds of this scenario, but may be re-fought if requested and time permits<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>INTERMISSION \u2013 Lunch Break (12:00 \u2013 12:30)<\/p>\n<ol><\/ol>\n<p dir=\"ltr\"><strong>ACT EIGHT &#8211; Grand Sea Battle.<\/strong><\/p>\n<ul>\n<li>Description: Both sides will form an armada to rule the sea.<\/li>\n<li>Layout: The entire rapier field.<\/li>\n<li>Objective: Last side standing.<\/li>\n<li>Scenario Rules: This is a non-res battle that will last 15 minutes. At the end of this time, the side with the most surviving seadogs, including those without their sea legs, wins. Each side will control boats that will attack. If you are on a boat, you MUST always keep one hand on the keel (8 ft pole), except when landing on an island. If you let go and not within a sword\u2019s length of a boat, you drown. If you are legged onboard a boat, you cannot leave the boat without being assisted by two seadogs. You can still fight when legged and will not go to the ground; rather you will move with the boat. If you lose a hand or arm while on a boat, you must switch hands on the keel by ducking under keel or turning around, if you wish to continue fighting. A one-armed seadog with their good hand on the keel still counts towards \u2018manning \/ steering\u2019 the boat. One seadog can sail the dinghy back to an island to pick up more crew, if there is anyone stranded on an island. If no seadogs remain to man the dinghy, it becomes a hazard &amp; will be removed by the marshals.\n<ul>\n<li>DFB.<\/li>\n<li>RBGs: Each side is limited to 1 shot per 10 fighters, plus 1.<\/li>\n<li>Non-Res battle.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>ACT NINE &#8211; All is revealed and healed!<\/strong><\/p>\n<p>Pickups, Lessons, Historical Techniques Pas d&#8217;Armes for Cut &amp; Thrust and Harness, and Free play.<\/p>\n<ol><\/ol>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2 dir=\"ltr\"><span>SUNDAY, 24 May 2026\u00a0<\/span><\/h2>\n<p dir=\"ltr\"><strong>\u00a0Bombs Away!<\/strong><\/p>\n<ul>\n<li dir=\"ltr\">\n<p dir=\"ltr\"><span>Everyone\u2019s Favorite, Calafia Strike!<\/span><\/p>\n<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Iron Crescent Challenge<\/strong><\/p>\n<ul>\n<li>Build a team and Challenge the Sea Beggars for possession of Caid\u2019s Iron Crescent!\n<ul>\n<li>Teams must be comprised of any number of fighters but totaling no more than 10 points.\n<ul>\n<li>MOD: 4 Points<\/li>\n<li>Argent Blade: 3 Points<\/li>\n<li>Duelists: 2 Points<\/li>\n<li>Unawarded Fighters: 1 Point\u00a0<\/li>\n<\/ul>\n<\/li>\n<li>The Sea Beggars will be available to fight a maximum of three challengers. Challenges will be on first come, first fight basis.<\/li>\n<li>The format for the challenges is up to the teams. There are several options: the holders can fight all the challengers one after another, the challengers may fight each other and then the top team(s) take on the holders or any other format that can be agreed upon. It is requested that all teams be reasonable in this discussion.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><strong>FIELD CLOSES AT 1200 ON SUNDAY. All fights must be completed by noon to facilitate cleanup.<\/strong><\/p>\n<ol><\/ol>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text disabled_on=&#8221;on|on|on&#8221; _builder_version=&#8221;4.27.5&#8243; _module_preset=&#8221;default&#8221; disabled=&#8221;on&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p><span style=\"font-weight: 400;\">Looking to fight with real steel swords? For those who follow the call of rapier fencing and cut and thrust combat, Potrero War has plenty to offer. From the thrill of melees to exciting duels, we have it covered. Please join us for the following activities:<\/span><\/p>\n<p><b>Thursday at Noon: Battlefield Setup<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Volunteers are encouraged to arrive Thursday at noon to help set up the rapier battlefield for melees and tourneys.<\/span><\/p>\n<p><b>Thursday Evening at 8PM: RAPIERMANIA IV<\/b><\/p>\n<p><span style=\"font-weight: 400;\">For the fourth year in a row, come join us in this early bird torchlight tournament with a pro-wrestling flair. This year&#8217;s tournament will be held underneath the open Ramada &#8211; who will take home the belt? What surprises might be in store? Will Sancho avoid getting a folding chair cracked over his head? Find out all this and more Thursday evening as the sun sets.<\/span><\/p>\n<p><b>Saturday Afternoon at 3PM: Charity Tournament for California Fire Victims<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Fight for a good cause in this open-ended fundraiser tournament. Donate as many times as you would like for extra lives and wagers, and duel other rapier fencers to support those who have lost their homes and their valuables in the California wildfires.<\/span><\/p>\n<p><b>Melee Schedule: Friday, Saturday, and Sunday &#8211; Starting at 10am<\/b><\/p>\n<p><span style=\"font-weight: 400;\">In accordance to this war&#8217;s viking theme, the rapier field will feature a massive Viking longship for everyone to fight in and around in a variety of melee battles. As the day progresses, fighters will be added to a growing list of drowned Draugr, hungry for revenge against those who have slain them.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Enjoy three full days of themed scenarios and fun surprises &#8211; all at the end of a sword. We will even have the full use of spears and rubber band guns (RBGs), so please feel free to bring any and all of your rapier melee toys.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Armor inspection will open up at 9:30am on all three days, with fighting starting promptly at 10am. Fighting will continue until 2pm, apart from Sunday which will end at noon.<\/span><\/p>\n<p><b>Marshalling:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The Marshal of the War would like to encourage anyone who would like to help with our melees to sign up as a marshal. While experience helps, none is required. We do emcourage all warbands and fighting units to provide a marshal to help with the day&#8217;s proceedings.<\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; disabled_on=&#8221;on|on|on&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; disabled=&#8221;on&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_heading title=&#8221;Announcements&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; title_font=&#8221;Merriweather||||||||&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_post_slider include_categories=&#8221;27&#8243; show_meta=&#8221;off&#8221; use_bg_overlay=&#8221;off&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;Merriweather|700|||||||&#8221; header_font_size=&#8221;22px&#8221; background_color=&#8221;RGBA(255,255,255,0)&#8221; text_orientation=&#8221;left&#8221; background_layout=&#8221;light&#8221; custom_margin=&#8221;2px||2px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_post_slider][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_heading title=&#8221;Calendar&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; title_font=&#8221;Merriweather||||||||&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][et_pb_code _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_code][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click here to view a Google Docs reader- and printer-friendly version of the scenarios!Reminders from your Potrero Rapier Steward: Rules are standard CAID Rapier and C&amp;T Rules. Don\u2019t argue with my Marshals. If they say you\u2019re dead, say \u201cThank You\u201d and go to the res or leave the field. I ask that Marshals sign up [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"difl_page_category":[],"class_list":["post-1463","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/pages\/1463","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/comments?post=1463"}],"version-history":[{"count":12,"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/pages\/1463\/revisions"}],"predecessor-version":[{"id":1888,"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/pages\/1463\/revisions\/1888"}],"wp:attachment":[{"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/media?parent=1463"}],"wp:term":[{"taxonomy":"difl_page_category","embeddable":true,"href":"https:\/\/places.sca-caid.org\/potrero\/wp-json\/wp\/v2\/difl_page_category?post=1463"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}